SCAMPER Technique: 7 Creative Thinking Steps With Examples

SCAMPER is a structured creative-thinking technique that helps you generate new ideas by changing something that already exists. The name is an acronym for seven prompts: Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Reverse.

The method is useful when “be creative” is too vague. Instead of waiting for inspiration, you ask a sequence of concrete questions about a product, process, service, workflow, or idea.

SCAMPER at a glance

LetterPromptMain question
SSubstituteWhat could be replaced?
CCombineWhat could be joined?
AAdaptWhat could be borrowed or adjusted?
MModifyWhat could be changed in size, form, speed, or emphasis?
PPut to another useWhere else could this create value?
EEliminateWhat can be removed or simplified?
RReverse / RearrangeWhat happens if the order or direction changes?

A running example: improving a freelance client onboarding process

To make the technique concrete, imagine a freelancer wants to improve client onboarding. The current process includes several emails, a long kickoff meeting, scattered files, and repeated status questions.

1. Substitute

Ask what element could be replaced by something simpler or more effective.

  • Replace repeated email questions with one structured intake form.
  • Replace shared passwords with individual user access.
  • Replace a generic kickoff deck with a one-page project summary.

The purpose is not to replace everything. Look for components that create friction or repeat work.

2. Combine

Ask whether two steps, features, or ideas can work better together.

  • Combine the intake form and file-upload request.
  • Combine the kickoff agenda and project-start summary.
  • Combine milestone approval with the next-step checklist.

3. Adapt

Borrow a useful pattern from another context. You are not copying blindly; you are adapting a working idea to a new problem.

  • Adapt a software onboarding checklist to client services.
  • Adapt a restaurant reservation confirmation idea into an automatic project-start confirmation.
  • Adapt a sprint retrospective into a short project review after each milestone.

4. Modify

Change scale, timing, format, intensity, or emphasis.

  • Shorten a 60-minute kickoff to 20 minutes.
  • Turn a long document into a one-page visual checklist.
  • Move the most important deadline information to the top of the project workspace.
  • Increase the frequency of short updates while reducing long status meetings.

5. Put to another use

Ask where an existing asset or process could create value somewhere else.

  • Turn onboarding questions into a public FAQ.
  • Use common client objections to improve sales-page copy.
  • Use the final project summary as a starting point for a case study.

6. Eliminate

Ask what can disappear entirely. Elimination is often where the biggest productivity gains happen.

  • Remove duplicate status updates.
  • Remove fields nobody uses from the intake form.
  • Remove meetings that do not require discussion or a decision.

7. Reverse or rearrange

Change the sequence, direction, or ownership.

  • Collect files before scheduling kickoff instead of after.
  • Ask the client to review the project summary before the meeting.
  • Start with the desired final outcome and work backward to required milestones.

SCAMPER example for a product

Imagine a reusable water bottle:

  • Substitute: replace the cap material.
  • Combine: add storage for tablets or tea.
  • Adapt: borrow a sports-bottle grip.
  • Modify: make the opening wider for cleaning.
  • Put to another use: create a version for hot drinks.
  • Eliminate: remove unnecessary moving parts.
  • Reverse: redesign the bottle so the base opens for cleaning.

SCAMPER example for a content workflow

  • Substitute: replace manual topic collection with a keyword inventory.
  • Combine: research SERP intent and internal links before drafting.
  • Adapt: reuse a successful article template for a different cluster.
  • Modify: expand comparison tables and examples.
  • Put to another use: turn article examples into social posts.
  • Eliminate: remove repetitive filler sections.
  • Reverse: design the internal-link map before writing the article.

How to run a 20-minute SCAMPER session

  1. Choose one specific object, process, or problem.
  2. Write the current version in one sentence.
  3. Spend two minutes on each SCAMPER prompt.
  4. Generate ideas without judging them immediately.
  5. Mark the three ideas with the highest potential.
  6. Test those ideas against real constraints.

For broader creative problem-solving methods, see our creative thinking and problem solving guide.

SCAMPER questions you can copy

  • What can I substitute?
  • What can I combine?
  • What can I adapt from another context?
  • What can I make bigger, smaller, faster, simpler, or more visible?
  • Where else can this be used?
  • What can I remove?
  • What happens if I reverse the order or ownership?

When SCAMPER works well

  • Improving an existing product
  • Redesigning a workflow
  • Generating service ideas
  • Breaking creative blocks
  • Finding alternatives before committing to one solution

When SCAMPER is not enough

SCAMPER generates possibilities, but it does not prove which idea is correct. If the real problem is unclear, start with problem definition or root-cause analysis first. If an idea affects customers, cost, safety, or operations, test it with evidence before implementing it.

For root-cause work, our 5 Whys examples guide provides a complementary method.

Common SCAMPER mistakes

  • Using prompts on a problem that is still poorly defined.
  • Stopping after the first obvious idea.
  • Judging every idea while generating it.
  • Assuming creative ideas are automatically useful.
  • Skipping real-world testing after brainstorming.

A simple SCAMPER workshop template

For a team session, put the current product, service, or workflow at the top of a shared document. Give each SCAMPER prompt its own section, ask everyone to generate at least two ideas per prompt, and postpone evaluation until the full list is visible. Then score the strongest ideas by expected impact, effort, cost, and reversibility. This prevents the group from spending the entire session debating the first suggestion.

  • Problem or object: __________________
  • Substitute ideas: __________________
  • Combine ideas: __________________
  • Adapt ideas: __________________
  • Modify ideas: __________________
  • Put to another use: __________________
  • Eliminate ideas: __________________
  • Reverse/rearrange ideas: __________________
  • Top three ideas to test: __________________

Frequently asked questions

What does SCAMPER stand for?

Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Reverse or Rearrange.

Is SCAMPER only for products?

No. It can be used for workflows, services, content, meetings, business processes, learning methods, and many other existing systems.

How long should a SCAMPER session take?

A quick session can take 15–30 minutes. More complex problems may need several rounds and later testing.

Final takeaway

SCAMPER makes creative thinking more concrete. Start with something that already exists, run it through seven different lenses, generate several options, and test the strongest ideas against reality.

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